

Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices.Updated the Armor icon next to the Armor meter to include the Helmet when purchased.Hint text has been added to the bottom of the Loading screen.A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results.Fixed formatting so that the right aligned values are correctly aligned and text doesn't shift and jump as displayed values change.For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. There is now color coding added to some of the values to indicate out of band values. The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively.Server FPS above the tick rate is meaningless. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be.net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly.
